The Devil is in the Details (and other problems)

By Friday, September 7, 2018 0 Permalink 0

Getting back to story writing is uncovering far more rust than I would like, but it is in a good cause.

One thing that years of game running and critique has instilled in me is an unfortunate habit of excess world building. I *like* the details, relish them even. I also like how the understanding of those details filters up into the creation of character motivation and conflict. People do specific things because their specific lives make those choices available, and more importantly make those choices relevant.

That said, it is far too easy for me to get lost in the background details and not get to the actual goddamn story. “Researching isn’t writing,” as my wise sister says.

I am glad my mom and I have done the research, gotten the social classes right, looked at how people dressed and named themselves in 15th century Florence. But that doesn’t move the story along. I have the set up and I have the culprit, but in noir especially, the journey through the mystery is more important than the mystery itself and I need to start shuffling through the labyrinth.