Sure, Give ’em a Call.

By Tuesday, July 12, 2016 0 Permalink 0

The weird, angry saga that has been the internet reaction to the new version of Ghostbusters has been largely inescapable, with fans taking sides in a strange battle that has whipped together nostalgia, sexism, and the frustrations of fans who suffered through endless hopes of a return of the franchise only to have it finally ...

Artists

By Sunday, June 19, 2016 0 No tags Permalink 0

I've been sitting on this for a while, but my Zenith Comics partner Andrew linked to this piece from last year a while ago about the perception of writer vs artist in the indie comics scene. My thoughts are very similar, especially at the entry level.  At the ground floor, the road is far easier for the artist ...

How Quickly Things Change

By Tuesday, January 19, 2016 0 No tags Permalink 0

And just like that, the FASERIP experiment is no more and we are off to another system. There is always the tension between bringing something out that is your personal vision and bringing something out that reflects what the market expects.  It looks like we've decided to go with the former and bash out something close ...

Heroic RPG Update

By Saturday, January 16, 2016 0 No tags Permalink 0

How quickly things change. So due to a combination of design decisions and someone else working in the Old School D&D space, the Heroic RPG has ventured off in another direction. As Andrew mentions in his video here, the core of the game is going to be based on the beloved classic Marvel Super Heroes. Consider ...

The Joy is in the Chase

Mad Max: Fury Road is a movie about chasing things. Chasing survival. Chasing glory. Chasing treasures. Chasing ghosts. Chasing hope. Chasing freedom. Chasing redemption. It's just that all of it is filtered through two hours of chasing a truck. The film has been getting stellar reviews and with good reason. It is a master class in a certain type of visual storytelling. Despite it's ...